AoeStats
← Eugenius

MegaRandom

508884317Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Shu · Russia
1899
+5
🇧🇪 Dravidians · Belgium
1681
+12
🇻🇳 Vikings · Vietnam
1668
+13
1621
+14
🇨🇦 Italians · Canada
1693
-14
🇩🇰 Bulgarians · Denmark
1613
-11
1598
-11
🇦🇺 Portuguese · Australia
1517
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 2,928 8:12 17:57 35:26 ⚔ Archer Rush
57 2,530 7:55 18:48 33:03 ⚔ Scout Rush
55 2,433 9:01 13:19 35:17 ⛏ Fast Castle
49 2,172 8:45 12:47 29:49 ⛏ Fast Castle
45 1,987 9:18 12:54 27:33 ⛏ Fast Castle
44 1,952 9:44 14:18 37:05 ⛏ Fast Castle
39 1,727 8:46 21:50 — ⚔ Drush
39 1,713 10:47 14:37 38:47 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,815 21,004 12,200 4,965 68,984 78,259
27,485 18,235 10,560 6,265 62,545 64,423
21,220 15,684 13,930 2,210 53,044 60,954
16,825 17,335 10,885 3,650 48,695 55,503
19,030 16,512 9,390 2,150 47,082 50,450
13,700 16,713 9,495 4,510 44,418 47,005
12,675 15,385 5,610 4,850 38,520 39,062
18,600 10,870 6,570 1,600 37,640 42,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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