AoeStats
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Black Forest

509872917Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇳 Japanese · Mongolia
1239
+14
🇲🇳 Mongols · Mongolia
1105
+20
🇪🇸 Britons · Spain
1246
-19
🇩🇪 Malay · Germany
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,465 11:09 15:39 39:58 ⛏ Fast Castle
34 1,371 12:35 23:09 — ⚔ Drush into Skirms
23 922 11:35 16:09 — ⛏ Fast Castle
21 846 13:02 24:51 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
14,160 8,175 5,495 2,800 30,630 34,364
9,075 7,210 2,220 1,195 19,700 20,366
6,685 4,918 870 125 12,598 13,848
5,725 2,893 1,175 375 10,168 12,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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