AoeStats
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Nomad

510397231Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
851
+12
🇮🇹 Huns · Italy
848
+12
🇬🇧 Italians · United Kingdom
833
+13
🇮🇹 Britons · Italy
786
+15
🇨🇦 Byzantines · Canada
834
-38
🇨🇳 Georgians · China
815
-39
🇧🇷 Sicilians · Brazil
755
-13
🇨🇦 Mongols · Canada
668
-21
Player eAPM Actions Feudal Castle Imperial Opening
51 3,101 15:09 32:22 55:14 ⚔ Fish Boom into Towers into Archers
38 2,280 15:17 27:45 45:39 ⛏ Fish Boom into Fire Galleys FC
19 1,144 17:23 27:21 55:05 ⛏ Fish Boom FC
15 939 17:52 26:42 53:17 ⛏ Fast Castle
14 880 15:39 — —
12 743 17:04 26:34 45:03 ⛏ Fish Boom into Galleys
12 720 17:44 27:26 39:55 ⚔ Fish Boom into Archers
3 162 14:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,340 24,051 8,660 4,530 62,581 68,994
21,320 18,925 13,565 950 54,760 68,025
14,625 17,925 9,275 2,250 44,075 47,985
16,225 16,875 5,880 2,300 41,280 49,385
12,735 14,150 8,330 3,275 38,490 52,061
12,075 7,190 6,445 2,550 28,260 31,875
3,900 2,196 325 1,500 7,921 9,401
1,870 1,405 0 225 3,500 3,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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