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Lombardia

510226149Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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885
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,114 10:17 18:29 33:37 ⚔ Archer Rush
31 1,783 12:30 18:26 37:00 ⛏ Fast Castle
29 1,664 11:05 19:30 30:15 ⛏ Fast Castle
26 1,521 10:56 18:34 34:47 ⚔ FC into Archers
25 1,468 11:56 18:15 34:03 ⛏ Fast Castle
22 1,259 11:48 15:58 36:41 ⛏ Fast Castle
19 1,129 11:05 18:59 44:56 ⛏ Fast Castle
16 960 10:59 19:17 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,540 37,285 20,825 5,955 84,605 90,829
19,365 26,925 22,830 2,310 71,430 78,723
28,555 18,063 22,855 1,945 71,418 79,015
26,640 21,460 13,240 950 62,290 82,599
20,265 23,921 14,550 2,310 61,046 69,633
27,555 15,860 12,315 2,330 58,060 65,351
28,435 16,165 10,315 1,260 56,175 60,365
19,340 13,635 9,750 780 43,505 56,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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