AoeStats
← LowkeyTurkey

Black Forest

508566397Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 58m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
854
+11
🇺🇸 Turks · United States
847
+11
🇧🇷 Aztecs · Brazil
753
-11
🇦🇺 Khmer · Australia
737
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 4,078 12:29 23:32 36:08 ⛏ Fast Castle
27 1,572 10:57 16:27 32:34 ⛏ Fast Castle
23 1,348 11:43 19:48 35:35 ⛏ Fast Castle
17 968 10:53 22:45 34:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,390 64,325 12,960 3,030 110,705 111,985
29,425 22,276 21,205 4,445 77,351 81,512
30,560 16,578 16,530 3,450 67,118 79,587
20,915 15,243 12,130 2,700 50,988 60,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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