AoeStats
← LowkeyTurkey

Black Forest

507412838Analyzed
2v2 RM · 16d ago on Sep 18, 2026· 87m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
917
+14
🇨🇱 Persians · Chile
913
+14
🇺🇸 Spanish · United States
868
-14
🇺🇸 Bohemians · United States
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,389 10:26 21:16 33:48
25 2,217 13:24 22:17 34:24 ⛏ Fast Castle
23 2,026 11:33 22:01 34:41 ⛏ Fast Castle
17 1,489 11:31 21:09 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,230 36,228 46,210 4,095 127,763 186,776
42,345 42,171 37,955 3,810 126,281 138,384
30,605 34,144 31,410 5,865 102,024 102,801
41,000 26,055 23,995 4,840 95,890 117,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.