AoeStats
← LowkeyTurkey

Black Forest

506990234Analyzed
2v2 RM · 18d ago on Sep 16, 2026· 78m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
870
+16
🇺🇸 Bohemians · United States
862
+16
🇦🇷 Lithuanians · Argentina
1000
-72
🇦🇷 Spanish · Argentina
720
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,981 11:28 20:42 33:03 ⛏ Fast Castle
34 2,643 12:10 17:04 35:20 ⛏ Fast Castle
33 2,603 13:28 17:58 29:21 ⛏ Fast Castle
22 1,743 11:50 21:13 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,340 32,532 34,970 4,320 125,162 141,387
27,235 47,392 28,390 4,290 107,307 141,077
40,870 33,153 26,810 4,620 105,453 118,166
39,650 31,325 21,065 4,400 96,440 109,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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