AoeStats
← LowkeyTurkey

Socotra

506986711Analyzed
2v2 RM · 18d ago on Sep 16, 2026· 35m 0s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
870
+17
🇺🇸 Ethiopians · United States
864
+17
🇺🇸 Japanese · United States
887
-17
🇺🇸 Vikings · United States
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,101 20:00 — — ⚔ M@A into Skirms into Archers
29 1,017 22:17 — — ⚔ M@A into Archers into Skirms
27 948 11:41 27:58 — ⚔ Skirmisher Rush
20 707 10:37 20:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,975 9,605 2,300 695 20,575 22,727
5,675 5,855 1,880 475 13,885 15,873
5,975 4,405 2,650 750 13,780 16,960
5,075 5,080 1,010 100 11,265 12,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.