AoeStats
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Arena

507119488Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 44m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
879
+16
🇨🇱 Persians · Chile
875
+16
🇦🇷 Vikings · Argentina
853
+16
🇩🇪 Persians · Germany
879
-40
🇩🇪 Spanish · Germany
879
-40
🇩🇪 Franks · Germany
879
-40
Player eAPM Actions Feudal Castle Imperial Opening
25 1,101 11:56 18:56 32:45 ⛏ Fast Castle
16 728 12:38 17:44 29:50 ⛏ Fast Castle
16 698 11:45 16:08 32:12 ⛏ Fast Castle
15 649 12:34 17:52 37:40 ⛏ Fast Castle
14 630 10:54 17:06 39:58 ⛏ Fast Castle
7 330 12:33 27:53 —

Resources

Player Food Wood Gold Stone Spent Collected
19,650 14,605 6,840 1,050 42,145 49,454
14,110 17,045 9,085 860 41,100 48,555
23,150 7,130 8,510 2,050 40,840 44,159
21,140 8,180 6,930 2,150 38,400 45,955
15,625 9,160 7,585 1,600 33,970 44,815
10,340 5,105 5,050 650 21,145 24,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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