AoeStats
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Arena

505074813Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 64m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
835
+44
🇩🇪 Spanish · Germany
835
+44
🇩🇪 Persians · Germany
835
+44
🇸🇪 Bohemians · Sweden
910
-19
🇸🇪 Turks · Sweden
851
-17
🇸🇪 Vietnamese · Sweden
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,187 12:46 16:53 41:57 ⛏ Fast Castle
17 1,084 15:05 22:45 37:00 ⛏ Fast Castle
15 995 12:23 16:12 32:38 ⛏ Fast Castle
14 929 13:25 20:30 38:36 ⛏ Fast Castle
12 768 11:24 20:07 34:26 ⚔ Archer Rush
9 598 12:56 22:11 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,495 37,350 30,765 1,600 126,210 138,706
29,925 24,590 7,335 4,055 65,905 81,412
24,245 19,255 18,215 3,100 64,815 76,572
22,810 13,825 13,525 1,800 51,960 74,515
18,715 13,645 10,160 5,995 48,515 66,496
21,960 13,220 9,565 1,080 45,825 64,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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