AoeStats
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508562315Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 51m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
685
+17
🇨🇴 Berbers · Colombia
701
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 936 12:33 18:55 38:43 ⚔ FC into Skirms
13 671 11:29 20:10 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,210 13,635 12,410 2,150 46,405 56,347
15,245 13,275 9,455 2,585 40,560 42,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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