AoeStats
← rarekittenz67

Fortress

508555916Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
957
+17
🇺🇸 Franks · United States
938
+17
🇨🇦 Koreans · Canada
973
-17
🇨🇦 Spanish · Canada
970
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 922 7:21 13:38 28:21 ⛏ Fast Castle
17 794 6:42 11:00 30:12 ⛏ Fast Castle
12 568 8:33 12:20 — ⛏ Fast Castle
9 449 8:13 12:27 46:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,865 13,450 12,210 1,645 54,170 64,265
12,850 8,060 9,565 2,665 33,140 33,614
7,555 6,605 2,400 1,335 17,895 19,730
3,400 7,865 5,090 1,100 17,455 18,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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