AoeStats
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Black Forest

510185144Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 24m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Spanish · Singapore
1036
+14
🇮🇳 Franks · India
1018
+15
🇳🇱 Italians · Netherlands
997
+16
🇹🇷 Khmer · Türkiye
1009
-16
🇹🇷 Goths · Türkiye
1004
-15
🇹🇷 Turks · Türkiye
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 641 16:45 21:32 — ⛏ Fish Boom FC
23 546 14:19 20:44 — ⛏ Fast Castle
21 507 13:29 17:25 — ⛏ Fast Castle
20 488 10:56 16:43 — ⛏ Fast Castle
18 430 10:56 15:29 — ⛏ Fast Castle
12 282 11:18 22:21 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,675 4,385 250 200 10,510 12,370
5,360 2,237 1,350 750 9,697 10,629
5,525 3,105 250 360 9,240 11,070
4,525 3,359 200 200 8,284 9,763
3,880 3,325 250 210 7,665 8,987
3,850 2,464 535 815 7,664 9,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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