Four Lakes
509960839Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
57m 2s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
xiribitatatata's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
xiribitatatata
C
Feudal Age
10:54
vs 10:51
btm 48%
Castle Age
23:08
vs 20:09
btm 20%
Imperial Age
37:13
vs 36:23
btm 43%
eAPM
16
vs 32
btm 12%
First military
10:37
vs 12:45
top 21%
▼
Slow Castle Age at 23:08 — slower than 80% of analysed players on Four Lakes
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 7:03 of the first 23:08 — keep villagers queued
Wildanlor
C
Feudal Age
11:01
vs 10:51
btm 45%
Castle Age
20:04
vs 20:09
top 49%
Imperial Age
43:36
vs 36:23
btm 11%
eAPM
34
vs 32
top 44%
First military
20:24
vs 12:45
btm 8%
▼
Slow Imperial Age at 43:36 — slower than 89% of analysed players on Four Lakes
▼
Loom after the Feudal click (11:05) — usually safest before it
▼
First military only at 20:24 (Militia) — later than 92% of analysed players on Four Lakes
▲
Town centers almost never idle — 5s across the first 19:59