AoeStats
← xiribitatatata

Four Lakes

509960839Analyzed
1v1 RM · 2d ago on Sep 28, 2026· 57m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
670
+15
🇩🇰 Goths · Denmark
652
-15

Win probability

xiribitatatata's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
xiribitatatata C
Feudal Age 10:54 vs 10:51
btm 48%
Castle Age 23:08 vs 20:09
btm 20%
Imperial Age 37:13 vs 36:23
btm 43%
eAPM 16 vs 32
btm 12%
First military 10:37 vs 12:45
top 21%
▼ Slow Castle Age at 23:08 — slower than 80% of analysed players on Four Lakes
▼ Low eAPM (16) — busier hands win idle time back
▼ Town centers idle 7:03 of the first 23:08 — keep villagers queued
Wildanlor C
Feudal Age 11:01 vs 10:51
btm 45%
Castle Age 20:04 vs 20:09
top 49%
Imperial Age 43:36 vs 36:23
btm 11%
eAPM 34 vs 32
top 44%
First military 20:24 vs 12:45
btm 8%
▼ Slow Imperial Age at 43:36 — slower than 89% of analysed players on Four Lakes
▼ Loom after the Feudal click (11:05) — usually safest before it
▼ First military only at 20:24 (Militia) — later than 92% of analysed players on Four Lakes
▲ Town centers almost never idle — 5s across the first 19:59
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