AoeStats
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Arena

510601758Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 64m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
537
+17
🇨🇿 Khmer · Czechia
535
+17
🇩🇪 Romans · Germany
567
-17
🇩🇪 Portuguese · Germany
560
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 1,386 12:22 20:44 43:40 ⛏ Fast Castle
15 977 12:33 19:30 36:48 ⛏ Fast Castle
13 840 11:59 29:29 49:20 ⛏ Fast Castle
9 598 18:45 23:09 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,660 20,415 18,505 2,900 81,480 98,713
7,880 31,430 22,740 1,300 63,350 80,238
19,950 18,990 14,420 1,765 55,125 66,542
16,160 19,170 11,435 1,600 48,365 60,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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