AoeStats
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Arena

510584003Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 76m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
620
+13
🇻🇺 Georgians · Vanuatu
617
+14
🇨🇿 Bohemians · Czechia
565
-14
🇨🇿 Khmer · Czechia
562
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,361 13:06 18:44 31:36 ⛏ Fast Castle
28 2,144 11:41 24:20 42:54 ⛏ Fast Castle
11 839 19:34 25:17 32:50 ⛏ Fast Castle
10 781 12:04 23:45 34:17 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
59,180 25,360 37,025 6,315 127,880 137,993
10,220 40,080 31,495 4,550 86,345 87,097
31,725 12,110 23,720 2,125 69,680 86,414
18,040 11,385 17,535 2,900 49,860 57,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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