AoeStats
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Black Forest

508501161Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 84m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
531
+14
🇨🇿 Khmer · Czechia
528
+14
🇵🇪 Vietnamese · Peru
485
-14
🇵🇪 Persians · Peru
480
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,104 15:45 26:27 37:35 ⛏ Fast Castle
25 2,080 16:46 28:15 39:53 ⛏ Fast Castle
16 1,342 14:33 24:57 40:21 ⛏ Fast Castle
10 881 15:14 20:15 28:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
73,360 34,649 35,595 5,640 149,244 162,111
8,900 59,452 43,975 3,255 115,582 118,076
44,670 26,220 29,515 3,275 103,680 110,805
22,400 28,758 20,390 4,600 76,148 90,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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