AoeStats
← MrFeuillu

Arena

509474371Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 62m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1371
+13
🇬🇧 Armenians · United Kingdom
1369
+13
🇫🇷 Turks · France
1345
-14
🇫🇷 Huns · France
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,107 11:34 15:59 37:30 ⛏ Fast Castle
24 1,504 10:26 34:01 46:12
20 1,220 9:18 26:15 35:36 ⛏ Fast Castle
19 1,200 11:05 31:01 44:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,905 19,971 14,230 2,815 89,921 93,741
49,390 22,108 13,025 3,550 88,073 98,678
26,805 25,084 12,675 5,510 70,074 75,145
29,815 15,230 4,690 1,545 51,280 60,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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