AoeStats
← MrFeuillu

Arena

509463352Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 23m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1348
+17
🇫🇷 Huns · France
1281
+20
🇭🇺 Bulgarians · Hungary
1422
-21
🇹🇷 Burgundians · Türkiye
1311
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,297 11:28 15:07 — ⛏ Fast Castle
30 703 10:25 14:39 — ⛏ Fast Castle
27 616 10:34 14:39 — ⛏ Fast Castle
20 470 10:54 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,200 5,820 795 100 11,915 12,399
3,825 5,245 2,150 100 11,320 12,553
5,635 3,500 750 200 10,085 10,845
5,285 2,625 1,180 785 9,875 10,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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