AoeStats
← MrFeuillu

Nomad

509454264Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 35m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1353
+16
🇦🇷 Inca · Argentina
1353
+16
🇫🇷 Persians · France
1383
-18
🇫🇷 Huns · France
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,495 13:34 24:28 — ⛏ Fish Boom into Fire Galleys FC
37 1,311 14:33 21:05 — ⛏ Fish Boom into Galleys FC
27 954 13:09 19:45 — ⛏ Fish Boom into Fire Galleys FC
24 856 13:15 20:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,240 14,069 4,405 215 29,929 31,270
8,935 10,059 2,640 1,150 22,784 23,673
9,175 7,518 2,280 1,600 20,573 23,473
6,835 5,071 1,450 1,150 14,506 15,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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