AoeStats
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Nomad

506765558Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1499
+11
🇨🇳 Mongols · China
1498
+11
🇦🇷 Malay · Argentina
1404
+14
🇺🇾 Turks · Uruguay
1292
+18
🇩🇴 Saracens · Dominican Republic
1413
-15
🇨🇳 Lithuanians · China
1379
-14
🇷🇴 Franks · Romania
1353
-13
🇲🇽 Persians · Mexico
1326
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,438 13:44 19:15 40:48 ⛏ Fish Boom FC
44 1,807 14:04 22:52 37:17 ⛏ Fish Boom into Fire Galleys FC
38 1,547 14:26 21:21 39:56 ⛏ Fish Boom into Fire Galleys FC
35 1,425 13:01 18:49 29:20 ⛏ Fish Boom FC
26 1,070 13:38 17:22 34:58 ⛏ Fish Boom FC
25 1,021 12:49 21:35 34:40 ⛏ Fish Boom into Galleys FC
25 1,012 12:49 16:25 34:27 ⛏ Fish Boom FC
24 972 12:38 28:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,550 15,044 8,465 3,650 40,709 48,207
12,475 14,130 6,400 3,000 36,005 48,265
12,305 12,325 2,410 2,475 29,515 32,920
11,880 11,967 4,315 1,080 29,242 34,026
11,645 10,029 5,840 200 27,714 33,058
9,350 10,721 4,510 1,065 25,646 27,540
8,195 6,956 3,160 2,285 20,596 21,893
4,300 4,117 1,695 3,695 13,807 13,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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