AoeStats
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Socotra

506762513Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 24m 0s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1659
+8
🇲🇽 Spanish · Mexico
1620
+9
🇲🇽 Magyars · Mexico
1596
+10
🇲🇽 Inca · Mexico
1557
+11
🇦🇷 Bengalis · Argentina
1500
-12
🇨🇱 Sicilians · Chile
1480
-10
🇨🇱 Japanese · Chile
1414
-8
🇦🇷 Malay · Argentina
1412
-8
Player eAPM Actions Feudal Castle Imperial Opening
64 1,532 9:08 23:28 — ⚔ Scout Rush
59 1,423 9:48 15:01 — ⛏ Fast Castle
56 1,340 — — —
53 1,275 8:49 — — ⚔ Scout Rush
43 1,029 — — —
41 992 9:11 — — ⚔ Tower Rush
39 930 17:07 — — ⚔ Champi Rush
36 872 11:27 22:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,050 3,385 1,555 1,300 11,290 11,469
6,365 3,222 650 0 10,237 10,547
4,830 2,928 250 100 8,108 8,596
3,655 2,789 1,255 10 7,709 9,072
3,790 2,501 660 0 6,951 7,310
2,845 2,062 50 1,300 6,257 7,038
2,350 2,222 50 200 4,822 5,343
2,500 1,940 50 100 4,590 5,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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