AoeStats
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Black Forest

510450997Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 66m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
747
+11
🇨🇴 Goths · Colombia
722
+12
🇨🇦 Persians · Canada
672
+13
🇺🇸 Malians · United States
679
-21
🇺🇸 Britons · United States
610
-11
🇺🇸 Spanish · United States
598
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,351 12:14 19:19 38:05 ⛏ Fast Castle
19 1,268 14:25 20:09 34:04 ⛏ Fast Castle
19 1,270 13:32 19:00 36:38 ⛏ Fish Boom FC
14 914 18:47 22:51 40:17 ⚔ FC into Towers
13 879 16:45 24:08 — ⚔ FC into Archers
9 598 17:14 21:53 45:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,920 27,712 25,900 2,850 108,382 122,648
33,500 26,134 31,235 5,505 96,374 102,420
26,095 19,853 26,125 4,455 76,528 88,974
35,065 16,635 20,115 4,395 76,210 113,921
31,655 15,607 18,515 2,920 68,697 78,521
10,525 14,929 8,920 2,590 36,964 42,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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