AoeStats
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Black Forest

510231449Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 80m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
682
+23
🇺🇸 Britons · United States
594
+16
🇺🇸 Romans · United States
594
+16
🇳🇿 Shu · New Zealand
675
-17
🇺🇸 Aztecs · United States
571
-14
🇺🇸 Poles · United States
565
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,633 12:01 18:07 39:07
28 2,214 13:06 19:24 38:06 ⛏ Fast Castle
18 1,427 14:43 22:55 38:23 ⚔ M@A into Archers
16 1,249 14:19 22:47 38:48 ⚔ Archer Rush
11 901 12:50 26:28 42:29 ⛏ Fast Castle
3 261 15:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
44,520 27,910 31,405 4,025 107,860 113,221
32,660 18,399 37,110 10,915 99,084 103,095
28,360 24,955 20,705 5,415 79,435 88,584
27,700 20,449 19,440 4,565 72,154 84,545
20,160 27,553 15,120 3,095 65,928 80,692
2,075 1,115 50 125 3,365 4,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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