AoeStats
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Black Forest

509697640Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 15m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
687
+28
🇺🇸 Britons · United States
597
+17
🇺🇸 Romans · United States
596
+17
🇦🇷 Khmer · Argentina
651
-17
🇲🇽 Teutons · Mexico
633
-16
🇹🇷 Spanish · Türkiye
580
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 347 11:32 — —
14 223 13:32 — —
11 167 11:57 — —
10 158 13:50 — —
10 163 11:28 — —
8 123 13:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,925 1,613 100 0 3,638 4,001
2,175 1,350 0 0 3,525 4,997
2,025 1,240 50 80 3,395 4,218
1,725 1,349 50 0 3,124 3,872
1,750 483 50 0 2,283 3,238
1,625 625 0 0 2,250 4,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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