AoeStats
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Arena

509275416Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 38m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
875
+7
🇭🇰 Chinese · Hong Kong SAR China
858
+8
🇺🇸 Slavs · United States
767
+11
🇺🇸 Burgundians · United States
756
-29
🇺🇸 Britons · United States
621
-9
🇺🇸 Turks · United States
620
-9
Player eAPM Actions Feudal Castle Imperial Opening
19 728 10:20 16:03 — ⛏ Fast Castle
17 651 10:47 16:47 35:12 ⛏ Fast Castle
17 671 11:31 16:26 31:13 ⛏ Fast Castle
14 551 11:37 17:48 33:52
13 484 11:13 21:28 — ⚔ Archer Rush
12 465 11:44 19:45 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 7,295 7,440 1,400 36,720 39,244
14,720 11,720 6,635 2,150 35,225 43,588
14,520 11,401 5,175 1,185 32,281 35,222
12,985 7,420 4,585 1,595 26,585 27,701
10,065 10,415 2,220 850 23,550 36,092
5,280 6,705 2,095 1,850 15,930 17,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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