AoeStats
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Arabia

509233631Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 83m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
666
+34
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660
+18
🇹🇼 Spanish · Taiwan
632
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🇺🇸 Malians · United States
834
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🇺🇸 Britons · United States
627
-23
🇺🇸 Franks · United States
627
-23
Player eAPM Actions Feudal Castle Imperial Opening
39 3,221 11:58 17:05 30:56 ⛏ Fast Castle
36 3,004 11:42 21:39 30:55 ⛏ Fast Castle
17 1,389 12:46 19:34 33:15 ⛏ Fast Castle
15 1,278 14:02 23:45 49:16 ⚔ M@A Rush
14 1,157 11:54 22:54 42:37 ⚔ Archer Rush
10 870 14:10 31:09 62:51

Resources

Player Food Wood Gold Stone Spent Collected
36,890 23,462 19,950 3,685 83,987 111,494
26,300 22,460 19,805 4,500 73,065 100,470
27,220 16,080 20,255 2,400 65,955 80,408
27,130 16,164 10,340 3,280 56,914 58,283
22,575 15,917 16,285 1,250 56,027 59,759
12,720 18,630 14,150 2,975 48,475 71,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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