AoeStats
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Black Forest

508811964Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 60m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
834
+12
🇨🇳 Vietnamese · China
690
+18
🇺🇸 Byzantines · United States
612
+21
🇺🇸 Persians · United States
914
-80
🇺🇸 Vietnamese · United States
648
-21
🇺🇸 Franks · United States
648
-21
Player eAPM Actions Feudal Castle Imperial Opening
29 1,749 12:48 19:15 33:29 ⛏ Fast Castle
28 1,651 11:35 18:27 41:19 ⛏ Fast Castle
25 1,496 15:04 26:41 43:04 ⚔ Drush FC into Archers
18 1,102 14:04 26:43 41:49 ⛏ Fast Castle
15 881 12:01 23:06 37:52
13 804 15:32 24:49 45:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,305 37,895 19,915 3,280 98,395 117,483
28,630 21,974 24,295 3,860 78,759 91,080
26,590 16,885 18,070 2,860 64,405 87,529
27,475 19,151 13,575 2,755 62,956 65,631
20,570 15,915 14,675 5,155 56,315 64,881
9,725 15,286 7,375 2,370 34,756 36,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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