Arabia
507708847Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
38m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sim_wilhelm's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
sim_wilhelm
B
Feudal Age
10:25
vs 9:49
btm 32%
Castle Age
20:52
vs 21:49
top 35%
Imperial Age
35:50
vs 38:58
top 21%
eAPM
24
vs 38
btm 19%
First military
12:07
vs 10:33
btm 29%
▲
Fast Imperial Age at 35:50 — faster than 79% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▲
Town centers almost never idle — 40s across the first 20:52
Frost_Piercer
D
Feudal Age
12:31
vs 9:49
btm 5%
Castle Age
27:02
vs 21:49
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
18
vs 38
btm 9%
First military
16:27
vs 10:33
btm 12%
▼
Slow Feudal Age at 12:31 — slower than 95% of analysed players on Arabia
▼
Slow Castle Age at 27:02 — slower than 94% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 16:27 (Scout Cavalry) — later than 88% of analysed players on Arabia
▼
Town centers idle 6:18 of the first 27:02 — keep villagers queued