AoeStats
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MegaRandom

506444520Analyzed
1v1 RM · 18d ago on Sep 13, 2026· 54m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
565
+19
🇩🇪 Italians · Germany
633
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,275 11:32 21:10 42:14 ⛏ Fish Boom FC
14 763 14:07 23:13 43:23 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,950 19,956 12,115 2,425 49,446 61,714
15,635 17,569 9,515 2,315 45,034 51,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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