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African Clearing

510696606Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 44m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1217
+15
🇨🇦 Huns · Canada
1204
+16
🇨🇳 Malians · China
1199
+16
🇺🇸 Vietnamese · United States
1186
+17
🇨🇳 Persians · China
1236
-18
🇦🇷 Berbers · Argentina
1197
-16
🇮🇳 Magyars · India
1184
-15
🇨🇳 Mongols · China
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,045 13:42 18:42 36:23 ⛏ Fast Castle
34 1,508 12:30 19:09 43:13 ⚔ Scout Rush
31 1,370 14:05 17:58 33:54 ⛏ Fast Castle
28 1,240 13:31 17:56 31:28 ⛏ Fast Castle
27 1,196 15:02 19:07 30:20 ⛏ Fish Boom FC
25 1,107 13:14 20:05 40:37 ⛏ Fast Castle
25 1,093 14:19 18:10 30:39 ⛏ Fast Castle
24 1,062 13:44 17:48 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,745 14,876 16,020 2,180 51,821 58,029
22,825 13,290 11,625 2,250 49,990 58,598
19,915 16,085 8,415 1,330 45,745 47,715
19,850 11,508 9,020 3,000 43,378 48,718
17,915 9,225 7,755 3,750 38,645 43,316
14,410 9,445 5,120 3,205 32,180 34,229
10,455 10,064 4,980 2,280 27,779 30,414
7,650 7,514 5,550 2,050 22,764 25,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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