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Yucatan

510624319Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 31m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Inca · Uruguay
1096
+10
🇺🇾 Goths · Uruguay
1050
+12
🇺🇾 Teutons · Uruguay
1017
+13
🇺🇾 Spanish · Uruguay
1007
+14
🇦🇲 Britons · Armenia
1038
-15
🇵🇪 Muisca · Peru
981
-13
🇸🇪 Mongols · Sweden
918
-11
🇺🇸 Huns · United States
910
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 766 11:27 18:49 — ⚔ Scout Rush
23 730 11:21 16:52 — ⛏ Fast Castle
20 624 10:21 21:10 — ⚔ Champi Rush
18 582 11:40 18:35 — ⛏ Fast Castle
14 439 10:28 16:08 — ⛏ Fast Castle
14 456 11:14 18:48 — ⚔ M@A FC
10 312 11:34 17:38 — ⛏ Fast Castle
8 244 13:49 20:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,230 6,005 2,620 1,490 20,345 21,416
9,560 5,050 2,005 200 16,815 19,877
6,915 5,155 2,120 1,500 15,690 17,194
7,500 4,405 2,015 850 14,770 17,882
6,735 5,435 1,670 250 14,090 19,825
5,425 3,410 400 950 10,185 14,863
3,915 3,338 940 1,140 9,333 9,900
3,050 1,778 250 1,500 6,578 7,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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