AoeStats
← JamesRyan18769

Arabia

510872164Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 24m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
943
+9
🇺🇸 Japanese · United States
713
+19
🇦🇹 Celts · Austria
776
-14
🇦🇹 Cumans · Austria
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 708 10:21 — — ⚔ M@A Rush
28 681 10:23 — — ⚔ M@A Rush
20 484 9:53 — —
10 245 10:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,050 3,123 875 190 9,238 9,837
4,960 3,159 615 250 8,984 10,529
4,250 3,706 760 100 8,816 9,464
4,260 3,225 730 0 8,215 9,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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