AoeStats
← JamesRyan18769

African Clearing

510866001Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 19m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
838
+17
🇪🇸 Mongols · Spain
813
+17
🇦🇹 Celts · Austria
809
-15
🇦🇹 Cumans · Austria
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 890 12:22 — — ⚔ Scout Rush
32 627 15:40 19:46 — ⛏ Fast Castle
19 374 14:06 — —
8 169 19:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,670 1,775 350 100 6,895 6,904
2,925 1,952 250 200 5,327 5,607
2,130 2,825 50 100 5,105 4,902
1,825 1,545 70 100 3,540 3,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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