AoeStats
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Arena

508457164Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Turks · Japan
1227
+14
🇨🇳 Gurjaras · China
1206
+15
🇻🇳 Slavs · Vietnam
1205
+15
🇹🇼 Huns · Taiwan
1167
+16
🇵🇪 Italians · Peru
1240
-18
🇵🇪 Persians · Peru
1213
-17
🇲🇽 Huns · Mexico
1124
-13
🇷🇺 Sicilians · Russia
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,816 10:11 14:41 29:47 ⛏ Fast Castle
39 1,697 11:52 20:02 32:46 ⚔ Scouts FC
32 1,381 12:18 16:36 30:24 ⛏ Fast Castle
31 1,365 8:10 21:16 33:47 ⚔ Towers FC
26 1,118 9:59 20:11 37:01 ⛏ Fast Castle
26 1,131 11:03 15:08 31:14 ⛏ Fast Castle
21 923 12:19 16:25 29:58 ⛏ Fast Castle
19 828 12:20 16:25 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,510 18,920 18,590 6,270 75,290 85,603
25,985 12,880 11,435 3,005 53,305 59,185
24,445 20,145 5,275 1,975 51,840 56,926
22,755 14,113 7,530 2,790 47,188 50,380
19,500 14,610 10,700 1,500 46,310 52,874
18,305 13,035 8,240 1,325 40,905 60,364
12,325 13,425 7,730 2,955 36,435 46,430
14,570 9,745 3,195 2,130 29,640 31,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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