AoeStats
← tom

Black Forest

510843631Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 50m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Celts · Norway
1027
+14
🇩🇪 Khmer · Germany
1022
+15
🇱🇻 Japanese · Latvia
1000
-45
🇭🇰 Poles · Hong Kong SAR China
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,764 15:32 19:21 35:40 ⛏ Fast Castle
33 1,659 13:04 17:31 34:40 ⛏ Fast Castle
25 1,244 11:43 18:00 —
11 547 11:36 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,340 21,690 19,020 3,115 72,165 75,453
33,435 17,935 15,010 3,860 70,240 86,394
7,465 8,043 2,885 1,005 19,398 20,008
7,050 4,942 1,435 450 13,877 16,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.