Four Lakes
508493006Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
46m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tom's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Nordjansen
D
Feudal Age
12:29
vs 10:51
btm 14%
Castle Age
25:14
vs 20:09
btm 9%
Imperial Age
42:25
vs 36:23
btm 15%
eAPM
12
vs 32
btm 5%
First military
12:41
vs 12:45
top 49%
▼
Slow Feudal Age at 12:29 — slower than 86% of analysed players on Four Lakes
▼
Slow Castle Age at 25:14 — slower than 91% of analysed players on Four Lakes
▼
Slow Imperial Age at 42:25 — slower than 85% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 5:24 of the first 25:14 — keep villagers queued
tom
C
Feudal Age
9:47
vs 10:51
top 16%
Castle Age
29:16
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
8:13
vs 12:45
top 3%
▲
Fast Feudal Age at 9:47 — faster than 84% of analysed players on Four Lakes
▼
Slow Castle Age at 29:16 — slower than 98% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▲
Early military at 8:13 (Militia) — earlier than 97% of analysed players on Four Lakes