Arabia
508301838Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
54m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tom's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,360 analysed 1v1 players on Arabia.
tom
D
Feudal Age
11:05
vs 9:49
btm 19%
Castle Age
24:08
vs 21:49
btm 21%
Imperial Age
43:41
vs 38:58
btm 18%
eAPM
21
vs 38
btm 14%
First military
8:05
vs 10:33
top 12%
▼
Slow Feudal Age at 11:05 — slower than 81% of analysed players on Arabia
▼
Slow Castle Age at 24:08 — slower than 79% of analysed players on Arabia
▼
Slow Imperial Age at 43:41 — slower than 82% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▲
Early military at 8:05 (Militia) — earlier than 88% of analysed players on Arabia
XsFerA
C
Feudal Age
10:58
vs 9:49
btm 21%
Castle Age
20:44
vs 21:49
top 33%
Imperial Age
44:19
vs 38:58
btm 15%
eAPM
34
vs 38
btm 41%
First military
13:15
vs 10:33
btm 22%
▼
Slow Feudal Age at 10:58 — slower than 79% of analysed players on Arabia
▼
Slow Imperial Age at 44:19 — slower than 85% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 8:46 of the first 20:44 — keep villagers queued