Four Lakes
508191729Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
52m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tom's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
tom
C
Feudal Age
10:09
vs 10:51
top 27%
Castle Age
26:45
vs 20:09
btm 5%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
10:10
vs 12:45
top 15%
▲
Fast Feudal Age at 10:09 — faster than 73% of analysed players on Four Lakes
▼
Slow Castle Age at 26:45 — slower than 95% of analysed players on Four Lakes
▲
Early military at 10:10 (Militia) — earlier than 85% of analysed players on Four Lakes
▼
Town centers idle 4:25 of the first 26:45 — keep villagers queued
MONITOENLATA
C
Feudal Age
10:45
vs 10:51
top 47%
Castle Age
23:37
vs 20:09
btm 17%
Imperial Age
44:47
vs 36:23
btm 9%
eAPM
29
vs 32
btm 44%
First military
10:55
vs 12:45
top 25%
▼
Slow Castle Age at 23:37 — slower than 83% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:47 — slower than 91% of analysed players on Four Lakes
▼
Loom after the Feudal click (10:44) — usually safest before it
▼
Town centers idle 6:42 of the first 23:37 — keep villagers queued