AoeStats
← Tayrel Nath

MegaRandom

510622652Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 35m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Italians · Norway
1066
+15
🇲🇽 Franks · Mexico
1049
+37
🇺🇸 Khmer · United States
1087
-17
🇩🇪 Teutons · Germany
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 998 11:17 16:07 34:25 ⛏ Fast Castle
27 939 10:53 23:33 — ⚔ Scout Rush
22 783 9:54 20:31 — ⚔ Scout Rush
18 633 11:48 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,695 10,678 3,080 2,270 25,723 28,506
8,455 4,860 2,955 1,030 17,300 19,437
7,245 5,378 3,350 1,050 17,023 17,531
5,340 3,094 390 300 9,124 11,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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