AoeStats
← vortice_anonimo

Black Forest

510855574Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 66m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
397
+16
🇦🇷 Vietnamese · Argentina
396
+16
🇺🇸 Goths · United States
393
-16
🇺🇸 Spanish · United States
392
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,215 11:42 24:22 38:25 ⛏ Fish Boom FC
16 1,059 12:26 22:27 39:53 ⛏ Fast Castle
14 943 12:29 24:41 35:51 ⛏ Fast Castle
13 875 13:45 25:13 36:20

Resources

Player Food Wood Gold Stone Spent Collected
20,710 21,203 19,340 1,500 62,753 86,509
18,145 19,894 16,440 2,895 57,374 84,894
22,660 11,723 12,515 3,070 49,968 67,246
25,445 10,625 12,660 750 49,480 52,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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