AoeStats
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Black Forest

510844417Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 73m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
539
+10
🇮🇪 Britons · Ireland
453
+14
🇦🇷 Spanish · Argentina
409
-12
🇦🇷 Vietnamese · Argentina
408
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,109 12:35 24:41 41:50 ⛏ Fast Castle
16 1,152 14:08 25:36 34:38 ⛏ Fast Castle
15 1,117 11:10 18:20 40:00 ⛏ Fast Castle
13 937 13:15 21:33 37:13 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,975 27,147 21,200 3,040 70,362 80,897
17,815 26,375 12,755 80 57,025 60,816
21,290 12,893 5,080 1,035 40,298 51,123
13,545 13,358 9,620 1,600 38,123 57,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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