AoeStats
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Black Forest

510628936Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 105m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
608
+8
🇦🇷 Khmer · Argentina
391
+15
🇦🇷 Vietnamese · Argentina
394
-12
🇦🇷 Spanish · Argentina
394
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 2,438 15:32 22:48 40:02 ⛏ Fish Boom FC
20 2,104 12:34 23:48 38:29 ⛏ Fast Castle
20 2,110 16:32 24:39 42:22 ⛏ Fast Castle
6 673 10:26 21:13 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,255 59,576 37,075 5,355 191,261 197,495
24,470 44,503 42,990 3,250 115,213 120,410
40,045 29,347 23,240 2,050 94,682 107,919
23,795 13,260 17,590 2,855 57,500 71,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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