AoeStats
← vortice_anonimo

MegaRandom

510416502Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 108m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
559
+9
🇻🇪 Khmer · Venezuela
493
+11
🇦🇷 Vietnamese · Argentina
387
-10
🇦🇷 Spanish · Argentina
387
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,683 10:03 19:21 41:54 ⛏ Fish Boom FC
18 1,954 12:35 24:24 37:00 ⚔ FC into Archers
17 1,881 13:03 22:43 35:54 ⛏ Fast Castle
15 1,671 12:46 26:49 33:05 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
34,205 40,675 33,635 9,635 118,150 129,138
38,590 32,637 34,570 780 106,577 137,140
22,795 41,995 36,090 3,080 103,960 109,963
22,435 39,040 29,245 5,685 96,405 120,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.