AoeStats
← Apeiron

Baltic

510760439Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
997
+17
996
+17
🇬🇧 Ethiopians · United Kingdom
1048
-18
🇮🇹 Shu · Italy
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,166 14:31 19:40 28:10 ⛏ Fish Boom FC
27 1,011 12:17 22:12 34:59 ⚔ Fish Boom into Drush into Galleys
27 1,016 8:42 25:44 — ⚔ Archer Rush
19 730 12:18 18:25 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,685 9,663 4,610 1,500 28,458 34,257
12,800 6,850 5,795 1,400 26,845 31,827
10,895 8,845 4,240 1,940 25,920 30,501
8,425 8,463 3,835 300 21,023 24,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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