AoeStats
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Coastal Forest

510752062Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 19m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
969
+13
968
+13
🇪🇸 Romans · Spain
921
-14
🇨🇴 Huns · Colombia
878
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 431 10:23 — — ⚔ Fish Boom into Archers
18 350 10:47 — — ⚔ Fish Boom into Scouts
17 335 11:30 18:10 — ⛏ Fast Castle
8 159 10:48 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,350 3,852 930 0 8,132 8,798
3,840 2,744 550 0 7,134 7,651
3,605 2,405 250 0 6,260 6,758
3,055 2,033 150 0 5,238 6,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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