AoeStats
← Apeiron

Arabia

510584810Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
951
+18
950
+18
🇳🇱 Jurchens · Netherlands
996
-19
🇳🇱 Celts · Netherlands
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,152 9:06 25:11 — ⚔ Scout Rush
25 1,306 12:14 19:31 42:20 ⛏ Fast Castle
25 1,312 9:28 21:05 38:29 ⚔ M@A FC into Skirms
24 1,274 10:02 22:34 37:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,445 15,311 6,855 3,650 48,261 54,363
16,815 8,971 10,095 1,400 37,281 38,698
9,800 13,088 12,125 2,150 37,163 61,533
7,975 9,140 720 790 18,625 18,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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