AoeStats
← Apeiron

Coastal Forest

510576989Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
934
+17
933
+17
🇭🇰 Persians · Hong Kong SAR China
959
-17
🇺🇸 Turks · United States
948
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,482 12:04 20:23 — ⛏ Fish Boom FC
23 1,214 9:48 21:42 29:10 ⚔ Fish Boom into Archers into Fire Galleys
23 1,186 12:23 18:15 39:52 ⛏ Fast Castle
15 758 12:53 21:00 40:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,865 8,580 10,995 750 36,190 41,661
10,625 14,216 10,130 850 35,821 57,412
12,805 7,141 4,025 2,950 26,921 28,435
6,675 7,640 1,345 1,175 16,835 17,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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