AoeStats
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Black Forest

509932623Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 58m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
934
+18
🇩🇪 Celts · Germany
917
+19
🇺🇸 Burgundians · United States
993
-19
🇮🇹 Hindustanis · Italy
971
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,895 11:37 19:54 28:32 ⛏ Fast Castle
25 1,470 12:54 17:22 32:36 ⛏ Fish Boom FC
19 1,123 11:32 17:29 32:58 ⛏ Fast Castle
17 1,012 13:42 20:16 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,005 23,204 19,215 1,695 80,119 91,527
21,230 29,610 22,370 1,380 74,590 84,286
25,210 15,784 17,470 1,845 60,309 89,019
16,295 9,213 7,245 3,450 36,203 54,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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