AoeStats
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Black Forest

509552225Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 32m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1070
+15
🇲🇲 Mongols · Myanmar (Burma)
1008
+17
🇺🇸 Koreans · United States
1070
-17
🇺🇸 Burgundians · United States
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,055 12:17 17:40 32:39 ⛏ Fast Castle
23 752 13:19 20:55 — ⛏ Fast Castle
16 527 12:33 18:15 — ⛏ Fast Castle
15 484 12:17 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,065 7,366 3,500 1,705 24,636 26,869
9,795 6,540 2,170 1,500 20,005 22,403
5,430 4,674 2,065 345 12,514 14,335
4,755 4,143 575 750 10,223 11,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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